Read from location 000000000000000E caused an access violation. In module UnityPlayer.dll at 0033:2743378e.ĭ:\SteamLibrary\steamapps\common\Iratus Lord of the Dead\Iratus.exe, run by N580.ġ14 MB process peak paging file. UnityPlayer.dll caused an Access Violation (0xc0000005) From browsing the internet it may be related to sound. A similar effect is seen with all combinations that have 2 rare or legendary pieces: the third piece should always be common.Īre there any reliable sources for what the exact mechanics are? The probabilities change with Iratus level, so this particular table is only a snapshot of what's going on.The game crashes a few seconds after I click start.Ĭould not load symbol mono_unity_unlock_dynamic_function_access_tables64 : The specified procedure could not be found.īelow is the complete logs. First, some recipes are strictly worse than cheaper variants: for example, transmuting a rare with two legendaries actually lowers your chance to get a legendary back out, compared to 100% for using a common or uncommon as the third piece. I haven't worked out an optimal strategy, but a few things jump out at me from the table. So the value of a part that isn't already legendary is whatever probability of transmuting a legendary it can give you, based on an optimal transmutation strategy through the table. Any other parts are basically a waste, unless you need them immediately to win a particular fight. Strategically, it seems like the goal for transmuting is to get as many legendary parts as possible. The codes on the left are the rarity of the inputs (c for Common, u for Uncommon, r for Rare, l for Legendary) and the 4 numbers are the probabilities of transmuting into the corresponding rarities.
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